| P O O L | Pool Plc | Team Name | Record | Win Pct | Did Tied Teams Play | Record vs. Tied Teams | Win Pct vs. Tied Teams | Avg Runs Allowed | Avg Runs Scored | Avg Runs Diff | Avg Runs Diff with Max(8) | USSSA Points Prior To Start Date | |||
| P O O L - A | |||||||||||||||
| A | 1 | [PA] Chambersburg Phoenix | 2-0-0 | 1000 | N/A | 0-0-0 | 1 | 9.5 | 8.5 | 8 | 85 | ||||
| A | 2 | [MD] Maryland Crush | 2-0-0 | 1000 | N/A | 0-0-0 | 1 | 4 | 3 | 3 | 160 | ||||
| A | 3 | [PA] PA Poison | 2-0-0 | 1000 | N/A | 0-0-0 | 1.5 | 8.5 | 7 | 7 | 160 | ||||
| A | 4 | [MD] Anne Arundel Heat 10U | 2-0-0 | 1000 | N/A | 0-0-0 | 4 | 8 | 4 | 4 | 50 | ||||
| A | 5 | [MD] Red Raiders 10U | 1-1-0 | 500 | N/A | 0-0-0 | 2.5 | 9.5 | 7 | 3 | 190 | ||||
| A | 6 | [MD] Terror Fastpitch | 1-1-0 | 500 | N/A | 0-0-0 | 3.5 | 5.5 | 2 | 2 | 10 | ||||
| A | 7 | [MD] Southern Maryland Knockouts | 1-1-0 | 500 | N/A | 0-0-0 | 4.5 | 6 | 1.5 | 1.5 | 90 | ||||
| A | 8 | [MD] Bayside Breeze 10u | 1-1-0 | 500 | N/A | 0-0-0 | 6 | 4 | -2 | -2 | 55 | ||||
| A | 9 | [DE] Piranhas | 1-1-0 | 500 | N/A | 0-0-0 | 6.5 | 10 | 3.5 | 2 | 40 | ||||
| A | 10 | [DE] First State Force 10U | 1-1-0 | 500 | N/A | 0-0-0 | 8.5 | 5 | -3.5 | -3.5 | 125 | ||||
| A | 11 | [PA] New Oxford Flames | 0-2-0 | 0 | N/A | 0-0-0 | 8 | 0.5 | -7.5 | -6 | 10 | ||||
| A | 12 | [DE] Delaware Storm 10u | 0-2-0 | 0 | N/A | 0-0-0 | 8.5 | 2 | -6.5 | -6.5 | 135 | ||||
| A | 13 | [MD] Hot Shots Lightning | 0-2-0 | 0 | N/A | 0-0-0 | 10.5 | 5.5 | -5 | -4.5 | 30 | ||||
| A | 14 | [MD] Maryland STARS | 0-2-0 | 0 | N/A | 0-0-0 | 14 | 2 | -12 | -8 | 105 | ||||
| Pool Standings Sorted on the following: -------------------------------------------------- 1) Winning Percentage - Descending 2) Number Wins - Descending 3) Number Loses - Ascending 4) Tied Teams (vs. each other) Winning Pct - Descending [Not valid if all teams have not played each other] 5) Avg Points Allowed - Ascending 6) Avg Run Differential with a maximum of (8) - Descending 7) USSSA Points - Descending 8) Date Team Entered USSSA Database Once past a tie breaker do not return to previous |