| P O O L | Pool Plc | Team Name | Record | Win Pct | Did Tied Teams Play | Record vs. Tied Teams | Win Pct vs. Tied Teams | Avg Runs Allowed | Avg Runs Scored | Avg Runs Diff | Avg Runs Diff with Max(100) | USSSA Points Prior To Start Date | |||
| P O O L - A | |||||||||||||||
| A | 1 | [LA] H2O | 1-0-0 | 1000 | N/A | 0-0-0 | 3 | 15 | 12 | 12 | 0 | ||||
| A | 2 | [LA] Adrenaline | 1-0-0 | 1000 | N/A | 0-0-0 | 4 | 10 | 6 | 6 | 0 | ||||
| A | 3 | [LA] The Bounty Hunters | 1-0-0 | 1000 | N/A | 0-0-0 | 4 | 7 | 3 | 3 | 0 | ||||
| A | 4 | [LA] Voodoo | 1-0-0 | 1000 | N/A | 0-0-0 | 5 | 6 | 1 | 1 | 0 | ||||
| A | 5 | [LA] Dynamos | 1-0-0 | 1000 | N/A | 0-0-0 | 7 | 15 | 8 | 8 | 0 | ||||
| A | 6 | [LA] Balls in | 1-0-0 | 1000 | N/A | 0-0-0 | 12 | 16 | 4 | 4 | 0 | ||||
| A | 7 | [LA] Brew Crew | 1-0-0 | 1000 | N/A | 0-0-0 | 12 | 13 | 1 | 1 | 0 | ||||
| A | 8 | [LA] Ain't Scared | 0-0-0 | 0 | N/A | 0-0-0 | 0 | 0 | 0 | 0 | 0 | ||||
| A | 9 | [LA] Despino Tires | 0-0-0 | 0 | N/A | 0-0-0 | 0 | 0 | 0 | 0 | 0 | ||||
| A | 10 | [LA] I Don | 0-1-0 | 0 | N/A | 0-0-0 | 6 | 5 | -1 | -1 | 0 | ||||
| A | 11 | [LA] Nemisis | 0-1-0 | 0 | N/A | 0-0-0 | 7 | 4 | -3 | -3 | 0 | ||||
| A | 12 | [LA] CEnla Hurricanes | 0-1-0 | 0 | N/A | 0-0-0 | 10 | 4 | -6 | -6 | 0 | ||||
| A | 13 | [LA] OddBalls | 0-1-0 | 0 | N/A | 0-0-0 | 13 | 12 | -1 | -1 | 0 | ||||
| A | 14 | [LA] Insanity | 0-1-0 | 0 | N/A | 0-0-0 | 15 | 7 | -8 | -8 | 0 | ||||
| A | 15 | [LA] Snack Pack | 0-1-0 | 0 | N/A | 0-0-0 | 15 | 3 | -12 | -12 | 0 | ||||
| A | 16 | [LA] Renegators | 0-1-0 | 0 | N/A | 0-0-0 | 16 | 12 | -4 | -4 | 0 | ||||
| Pool Standings Sorted on the following: -------------------------------------------------- 1) Winning Percentage - Descending 2) Number Wins - Descending 3) Number Loses - Ascending 4) Tied Teams (vs. each other) Winning Pct - Descending [Not valid if all teams have not played each other] 5) Avg Points Allowed - Ascending 6) Avg Run Differential with a maximum of (100) - Descending 7) USSSA Points - Descending 8) Date Team Entered USSSA Database Once past a tie breaker do not return to previous |