| P O O L | Pool Plc | Team Name | Record | Win Pct | Did Tied Teams Play | Record vs. Tied Teams | Win Pct vs. Tied Teams | Avg Runs Allowed | Avg Runs Scored | Avg Runs Diff | Avg Runs Diff with Max(8) | USSSA Points Prior To Start Date | |||
| P O O L - A | |||||||||||||||
| A | 1 | [TX] Texas Marshals | 2-0-0 | 1000 | N/A | 0-0-0 | 2 | 5.5 | 3.5 | 3.5 | 0 | ||||
| A | 2 | [TX] XS Yankees | 1-1-0 | 500 | N/A | 0-0-0 | 1 | 2 | 1 | 1 | 75 | ||||
| A | 3 | [TX] EPTX SUN KINGS | 0-2-0 | 0 | N/A | 0-0-0 | 6.5 | 2 | -4.5 | -4.5 | 265 | ||||
| P O O L - B | |||||||||||||||
| B | 1 | [TX] NG Rangers | 2-0-0 | 1000 | N/A | 0-0-0 | 2.5 | 9 | 6.5 | 6.5 | 0 | ||||
| B | 2 | [TX] San Antonio Angels | 1-1-0 | 500 | N/A | 0-0-0 | 6 | 3.5 | -2.5 | -2.5 | 0 | ||||
| B | 3 | [TX] SA Triple Play | 0-2-0 | 0 | N/A | 0-0-0 | 8.5 | 4.5 | -4 | -4 | 0 | ||||
| P O O L - C | |||||||||||||||
| C | 1 | [TX] SA Rebels | 2-0-0 | 1000 | N/A | 0-0-0 | 1 | 13.5 | 12.5 | 8 | 150 | ||||
| C | 2 | [TX] Texas Titans | 1-1-0 | 500 | YES | 1-0-0 | 1000 | 13 | 8 | -5 | -2.5 | 0 | |||
| C | 3 | [TX] SA Hackers 12U | 1-1-0 | 500 | YES | 0-1-0 | 0 | 8 | 8.5 | 0.5 | 0.5 | 100 | |||
| C | 4 | [TX] Team Mizuno San Antonio 12U | 0-2-0 | 0 | N/A | 0-0-0 | 9 | 1 | -8 | -6 | 80 | ||||
| Pool Standings Sorted on the following: -------------------------------------------------- 1) Winning Percentage - Descending 2) Number Wins - Descending 3) Number Loses - Ascending 4) Tied Teams (vs. each other) Winning Pct - Descending [Not valid if all teams have not played each other] 5) Avg Points Allowed - Ascending 6) Avg Run Differential with a maximum of (8) - Descending 7) USSSA Points - Descending 8) Date Team Entered USSSA Database Once past a tie breaker do not return to previous **Teams that have been assigned a forfeit loss will be placed as the lowest seed in their tied-team group. |
| NORTHRUP PARK EXIT JOHNS RD FROM 1-10 AND REMAIN ON ACCESS RD. PASSING JOHN RD. CONTINUING TO THE END OF THE ACCESS ROAD TURN RIGHT AND THE PARK IS ON THE LEFT. THE FIRST QUAD ARE FIELDS 9 10 THE MIDDLE QUAD ARE FIELDS 7 8 AND THE FAR QUAD ARE FIELDS 2 3 4. COACHES MEETINGS 7 9 11 1 AT THE SITE OF YOUR FIRST GAME. COACHES WILL RECEIVE 3 BASEBALLS AT COACHES MEETING. ALL TEAMS MUST CHECKIN TO RECEIVE BALLS AND ALL PLAYERS MUST CHECK IN PRIOR TO PLAYING YOUR FIRST GAME. BIRTH CERTIFICATES SHOULD BE MAINTAINED BY THE COACH OR PARENTS. 11 AND 12 TIME LIMITS IN ALL GAMES ARE ONE HOUR AND FORTY MINUTES (1:40). RUN RULES IN ALL GAMES ARE 20 AFTER 1 15 AFTER 2 10 AFTER 3 8 AFTER 4. IN POOL HOME TEAM IS DETERMINED BY A FLIP. IN ELIMINATION THE HIGER SEED IS HOME UNLESS SEEDS ARE TIED THEN IT IS A FLIP IN CHAMPIONSHIP GAME HOME IS DETERMINED BY A FLIP. ANY EJECTION OF A COACH AND OR PLAYER IS A PENALTY OF SITTING OUT THE EJECTED GAME AND THE FOLLOWING GAME. IF A FAN IS EJECTED IT IS FOR THE DURATION OF THE TOURNAMENT. COACHES ARE RESPONSIBLE FOR THEIR COACHES PLAYERS AND FANS. 3GG MUST HAVE 2012 USSSA NUMBER AND ONLINE ROSTER. AWARDS TO FIRST AND SECOND PLACE IN EACH ELIMINATION BRACKET. CONTACT VIC FALVEY 915-858-0665 OR LARRY HERNANDEZ 915-494-7710 PAPABANDIT@AOL.COM |
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