| P O O L | Pool Plc | Team Name | Record | Win Pct | Did Tied Teams Play | Record vs. Tied Teams | Win Pct vs. Tied Teams | Avg Runs Allowed | Avg Runs Scored | Avg Runs Diff | Avg Runs Diff with Max(100) | USSSA Points Prior To Start Date | |||
| P O O L - A | |||||||||||||||
| A | 1 | [NJ] LIDs/Honey Badgers | 2-0-0 | 1000 | N/A | 0-0-0 | 0 | 10.5 | 10.5 | 10.5 | 330 | ||||
| A | 2 | [NJ] Rahway's Finest | 2-0-0 | 1000 | N/A | 0-0-0 | 2.5 | 23.5 | 21 | 21 | 0 | ||||
| A | 3 | [NJ] Under Pressure | 0-2-0 | 0 | N/A | 0-0-0 | 16 | 1 | -15 | -15 | 0 | ||||
| A | 4 | [NJ] Beer Fueled Mayhem | 0-2-0 | 0 | N/A | 0-0-0 | 18 | 1.5 | -16.5 | -16.5 | 0 | ||||
| P O O L - B | |||||||||||||||
| B | 1 | [PA] Core Softball Sales | 1-1-0 | 500 | YES | 1-1-0 | 500 | 12 | 17 | 5 | 5 | 910 | |||
| B | 2 | [NJ] Buffy's Tavern | 1-1-0 | 500 | YES | 1-1-0 | 500 | 16.5 | 13 | -3.5 | -3.5 | 0 | |||
| B | 3 | [NJ] The Dirty Dozen | 1-1-0 | 500 | YES | 1-1-0 | 500 | 18.5 | 17 | -1.5 | -1.5 | 545 | |||
| P O O L - C | |||||||||||||||
| C | 1 | [NJ] Garwood Rest | 2-0-0 | 1000 | N/A | 0-0-0 | 9.5 | 17 | 7.5 | 7.5 | 0 | ||||
| C | 2 | [NJ] Wrecking Crew | 1-1-0 | 500 | N/A | 0-0-0 | 10 | 11 | 1 | 1 | 0 | ||||
| C | 3 | [NJ] Shockwave | 0-2-0 | 0 | N/A | 0-0-0 | 22 | 13.5 | -8.5 | -8.5 | 70 | ||||
| P O O L - D | |||||||||||||||
| D | 1 | [NJ] Cleats & Cleavage | 2-0-0 | 1000 | N/A | 0-0-0 | 16 | 19 | 3 | 3 | 50 | ||||
| D | 2 | [NJ] Hit Squad | 1-1-0 | 500 | N/A | 0-0-0 | 15.5 | 17 | 1.5 | 1.5 | 0 | ||||
| D | 3 | [NJ] Help Me Ride | 0-2-0 | 0 | N/A | 0-0-0 | 18.5 | 14 | -4.5 | -4.5 | 110 | ||||
| Pool Standings Sorted on the following: -------------------------------------------------- 1) Winning Percentage - Descending 2) Number Wins - Descending 3) Number Loses - Ascending 4) Tied Teams (vs. each other) Winning Pct - Descending [Not valid if all teams have not played each other] 5) Avg Points Allowed - Ascending 6) Avg Run Differential with a maximum of (100) - Descending 7) USSSA Points - Descending 8) Date Team Entered USSSA Database Once past a tie breaker do not return to previous |