| P O O L | Pool Plc | Team Name | Record | Win Pct | Did Tied Teams Play | Record vs. Tied Teams | Win Pct vs. Tied Teams | Avg Runs Allowed | Avg Runs Scored | Avg Runs Diff | Avg Runs Diff with Max(100) | USSSA Points Prior To Start Date |
| A | - | [CA] BPS/Beyond the Glory | 0-0-0 | 0 | N/A | 0-0-0 | 1505 | |||||
| A | - | [CA] Flatland Slappers | 0-0-0 | 0 | N/A | 0-0-0 | 555 | |||||
| A | - | [CA] BA$H BROTHER$ | 0-0-0 | 0 | N/A | 0-0-0 | 550 | |||||
| A | - | [CA] WAR | 0-0-0 | 0 | N/A | 0-0-0 | 305 | |||||
| A | - | [CA] Team Donkey Punch | 0-0-0 | 0 | N/A | 0-0-0 | 285 | |||||
| A | - | [CA] Buckshot | 0-0-0 | 0 | N/A | 0-0-0 | 200 | |||||
| A | - | [CA] Triple Faded | 0-0-0 | 0 | N/A | 0-0-0 | 200 | |||||
| A | - | [CA] Junk Yard Dawgs | 0-0-0 | 0 | N/A | 0-0-0 | 185 | |||||
| A | - | [CA] No Limit | 0-0-0 | 0 | N/A | 0-0-0 | 185 | |||||
| A | - | [CA] sac pirates | 0-0-0 | 0 | N/A | 0-0-0 | 110 | |||||
| A | - | [CA] rebs | 0-0-0 | 0 | N/A | 0-0-0 | 70 | |||||
| A | - | [CA] Brother's Grim | 0-0-0 | 0 | N/A | 0-0-0 | 50 | |||||
| A | - | [CA] Get Along Gang | 0-0-0 | 0 | N/A | 0-0-0 | 30 | |||||
| A | - | [CA] Balco | 0-0-0 | 0 | N/A | 0-0-0 | 0 | |||||
| A | - | [CA] Nor Cal Wreckers | 0-0-0 | 0 | N/A | 0-0-0 | 0 | |||||
| A | - | [CA] P Y B | 0-0-0 | 0 | N/A | 0-0-0 | 0 | |||||
| A | - | [CA] Pain Train | 0-0-0 | 0 | N/A | 0-0-0 | 0 | |||||
| A | - | [CA] Seven Angel Group/Kinders/TPS | 0-0-0 | 0 | N/A | 0-0-0 | 0 | |||||
| A | - | [CA] That Bar/Co Co County Hitters | 0-0-0 | 0 | N/A | 0-0-0 | 0 | |||||
| A | - | [NV] Underachievers | 0-0-0 | 0 | N/A | 0-0-0 | 0 |
| Pool Standings Sorted on the following: -------------------------------------------------- 1) Winning Percentage - Descending 2) Number Wins - Descending 3) Number Loses - Ascending 4) Tied Teams (vs. each other) Winning Pct - Descending [Not valid if all teams have not played each other] 5) Avg Points Allowed - Ascending 6) Avg Run Differential with a maximum of (100) - Descending 7) USSSA Points - Descending 8) Date Team Entered USSSA Database Once past a tie breaker do not return to previous |