| P O O L | Pool Plc | Team Name | Record | Win Pct | Did Tied Teams Play | Record vs. Tied Teams | Win Pct vs. Tied Teams | Avg Runs Allowed | Avg Runs Scored | Avg Runs Diff | Avg Runs Diff with Max(100) | USSSA Points Prior To Start Date | |||
| P O O L - A | |||||||||||||||
| A | 1 | [AR] Straceners/PI | 2-0-0 | 1000 | N/A | 0-0-0 | 11.5 | 18 | 6.5 | 6.5 | 0 | ||||
| A | 2 | [AR] LTB/ASM | 1-1-0 | 500 | N/A | 0-0-0 | 18 | 26 | 8 | 8 | 75 | ||||
| A | 3 | [AR] A&C services/Eastline Collision/ISS | 0-2-0 | 0 | N/A | 0-0-0 | 18 | 3.5 | -14.5 | -14.5 | 125 | ||||
| P O O L - B | |||||||||||||||
| B | 1 | [AR] Fence Brokers/Illustrated Sportswea | 2-0-0 | 1000 | N/A | 0-0-0 | 9.5 | 24.5 | 15 | 15 | 75 | ||||
| B | 2 | [TN] Stroke City Softball | 1-1-0 | 500 | N/A | 0-0-0 | 20.5 | 18.5 | -2 | -2 | 0 | ||||
| B | 3 | [AR] C-Dub/Impact Sports | 0-2-0 | 0 | N/A | 0-0-0 | 28.5 | 15.5 | -13 | -13 | 175 | ||||
| P O O L - C | |||||||||||||||
| C | 1 | [AR] Gametime Supply/Bonecrushers/Worth | 2-0-0 | 1000 | N/A | 0-0-0 | 7 | 24.5 | 17.5 | 17.5 | 335 | ||||
| C | 2 | [AR] Boombah Softball AR | 1-1-0 | 500 | N/A | 0-0-0 | 22 | 17 | -5 | -5 | 80 | ||||
| C | 3 | [AR] Otter Creek A/G | 0-2-0 | 0 | N/A | 0-0-0 | 24.5 | 12 | -12.5 | -12.5 | 130 | ||||
| P O O L - D | |||||||||||||||
| D | 1 | [AR] Strokers Softball | 2-0-0 | 1000 | N/A | 0-0-0 | 31 | 37 | 6 | 6 | 130 | ||||
| D | 2 | [AR] Tri-C/PremierFitness/Legal Bats | 1-1-0 | 500 | N/A | 0-0-0 | 30.5 | 31 | 0.5 | 0.5 | 0 | ||||
| D | 3 | [AR] Powerhouse/H&W Logging | 0-2-0 | 0 | N/A | 0-0-0 | 35 | 28.5 | -6.5 | -6.5 | 385 | ||||
| Pool Standings Sorted on the following: -------------------------------------------------- 1) Winning Percentage - Descending 2) Number Wins - Descending 3) Number Loses - Ascending 4) Tied Teams (vs. each other) Winning Pct - Descending [Not valid if all teams have not played each other] 5) Avg Points Allowed - Ascending 6) Avg Run Differential with a maximum of (100) - Descending 7) USSSA Points - Descending 8) Date Team Entered USSSA Database Once past a tie breaker do not return to previous |