| P O O L | Pool Plc | Team Name | Record | Win Pct | Did Tied Teams Play | Record vs. Tied Teams | Win Pct vs. Tied Teams | Avg Runs Allowed | Avg Runs Scored | Avg Runs Diff | Avg Runs Diff with Max(8) | USSSA Points Prior To Start Date | |||
| P O O L - A | |||||||||||||||
| A | 1 | [IN] Covington Sting 15U | 2-0-0 | 1000 | N/A | 0-0-0 | 4 | 6 | 2 | 2 | 700 | ||||
| A | 2 | [IN] Whiteland Livewire | 1-1-0 | 500 | N/A | 0-0-0 | 5.5 | 8.5 | 3 | 3 | 115 | ||||
| A | 3 | [IN] VELOCITY | 1-1-0 | 500 | N/A | 0-0-0 | 6.5 | 9.5 | 3 | 0.5 | 1135 | ||||
| A | 4 | [WI] Wisconsin Twisters | 1-1-0 | 500 | N/A | 0-0-0 | 8.5 | 8.5 | 0 | 0 | 0 | ||||
| A | 5 | [IN] Millers 16U | 0-2-0 | 0 | N/A | 0-0-0 | 10 | 2 | -8 | -5.5 | 350 | ||||
| P O O L - B | |||||||||||||||
| B | 1 | [IL] Bolingbrook Panthers 16U | 2-0-0 | 1000 | N/A | 0-0-0 | 2 | 5 | 3 | 3 | 200 | ||||
| B | 2 | [IN] Demand Command Hadley 15U | 1-0-1 | 750 | N/A | 0-0-0 | 3.5 | 4.5 | 1 | 1 | 252 | ||||
| B | 3 | [IN] Indiana HUSTL 16U - Brown | 0-1-1 | 250 | N/A | 0-0-0 | 4 | 3 | -1 | -1 | 892 | ||||
| B | 4 | [OH] Miami County Blaze 16u - Locker | 0-2-0 | 0 | N/A | 0-0-0 | 5.5 | 2.5 | -3 | -3 | 110 | ||||
| P O O L - C | |||||||||||||||
| C | 1 | [IN] Northside Aces SC 16U Red | 2-0-0 | 1000 | N/A | 0-0-0 | 2 | 10 | 8 | 4.5 | 445 | ||||
| C | 2 | [IN] Indy Chaos 16u - Stapp | 2-0-0 | 1000 | N/A | 0-0-0 | 3 | 8 | 5 | 5 | 345 | ||||
| C | 3 | [IN] Hype 16u-White | 0-2-0 | 0 | N/A | 0-0-0 | 4.5 | 3 | -1.5 | -1.5 | 657 | ||||
| C | 4 | [IL] Libertyville Wildcats | 0-2-0 | 0 | N/A | 0-0-0 | 13.5 | 2 | -11.5 | -8 | 40 | ||||
| Pool Standings Sorted on the following: -------------------------------------------------- 1) Winning Percentage - Descending 2) Number Wins - Descending 3) Number Loses - Ascending 4) Tied Teams (vs. each other) Winning Pct - Descending [Not valid if all teams have not played each other] 5) Avg Points Allowed - Ascending 6) Avg Run Differential with a maximum of (8) - Descending 7) USSSA Points - Descending 8) Date Team Entered USSSA Database Once past a tie breaker do not return to previous |