| P O O L | Pool Plc | Team Name | Record | Win Pct | Did Tied Teams Play | Record vs. Tied Teams | Win Pct vs. Tied Teams | Avg Runs Allowed | Avg Runs Scored | Avg Runs Diff | Avg Runs Diff with Max(8) | USSSA Points Prior To Start Date | |||
| P O O L - A | |||||||||||||||
| A | 1 | [MD] Maryland Express | 2-0-0 | 1000 | N/A | 0-0-0 | 3.5 | 13 | 9.5 | 8 | 524 | ||||
| A | 2 | [MD] Lake Shore Lightning | 2-0-0 | 1000 | N/A | 0-0-0 | 5.5 | 13 | 7.5 | 6 | 695 | ||||
| A | 3 | [MD] Honeygo Hurricanes 12U - Blue | 2-0-0 | 1000 | N/A | 0-0-0 | 5.5 | 7.5 | 2 | 2 | 300 | ||||
| A | 4 | [MD] Maryland Patriots 12U Red | 1-1-0 | 500 | N/A | 0-0-0 | 3.5 | 4 | 0.5 | 0.5 | 355 | ||||
| A | 5 | [MD] Maryland Patriots 12U Blue - West | 1-1-0 | 500 | N/A | 0-0-0 | 4.5 | 12.5 | 8 | 2 | 240 | ||||
| A | 6 | [MD] Westminster Rockets | 1-1-0 | 500 | N/A | 0-0-0 | 5.5 | 7.5 | 2 | 2 | 0 | ||||
| A | 7 | [PA] Polar Elite 12U (REHMAN) | 1-1-0 | 500 | N/A | 0-0-0 | 5.5 | 10 | 4.5 | 0 | 0 | ||||
| A | 8 | [PA] Central Penn Chaos | 1-1-0 | 500 | N/A | 0-0-0 | 8.5 | 8.5 | 0 | 0 | 55 | ||||
| A | 9 | [MD] Firebirds 12U Petry | 1-1-0 | 500 | N/A | 0-0-0 | 9.5 | 11.5 | 2 | 0 | 0 | ||||
| A | 10 | [MD] Fallston Fielders 12U Blue (Anders) | 1-1-0 | 500 | N/A | 0-0-0 | 13 | 9 | -4 | 0 | 20 | ||||
| A | 11 | [MD] Maryland Sting 12U | 0-2-0 | 0 | N/A | 0-0-0 | 10 | 5.5 | -4.5 | -4.5 | 75 | ||||
| A | 12 | [PA] Phoenix Warriors 12U Barrick | 0-2-0 | 0 | N/A | 0-0-0 | 17.5 | 6 | -11.5 | -8 | 0 | ||||
| A | 13 | [MD] Fallston Fielders 12U Orange Boyle | 0-2-0 | 0 | N/A | 0-0-0 | 18 | 2 | -16 | -8 | 90 | ||||
| Pool Standings Sorted on the following: -------------------------------------------------- 1) Winning Percentage - Descending 2) Number Wins - Descending 3) Number Loses - Ascending 4) Tied Teams (vs. each other) Winning Pct - Descending [Not valid if all teams have not played each other] 5) Avg Points Allowed - Ascending 6) Avg Run Differential with a maximum of (8) - Descending 7) USSSA Points - Descending 8) Date Team Entered USSSA Database Once past a tie breaker do not return to previous |