1666448 - - 7 - 2 - Results provided by %Warren Williamson.

Pool Play Standings

5/19/2018 - "California Qualifier" - FPGirls10UOpen

Printable Version
POOL    A | All Pools | Tournament Report

P
O
O
L
Pool
Plc
Team NameRecordWin
Pct
Did
Tied
Teams
Play
Record
vs.
Tied
Teams
Win Pct
vs.
Tied
Teams
Avg Runs
Allowed
Avg Runs
Scored
Avg Runs
Diff
Avg Runs
Diff with
Max(8)
USSSA
Points
Prior To
Start
Date
P O O L - A
A1[AZ] AZ Thundercats 10U3-0-01000N/A0-0-0 0.6710.339.676.67225
A2[NV] LV Crush3-0-01000N/A0-0-0 2.6712.339.675.67165
A3[AZ] Mizuno Storm-Calsyn2-0-1833N/A0-0-0 58.333.333455
A4[AZ] Punishers 10U2-2-0500N/A0-0-0 4.257.53.252.5555
A5[AZ] Scottsdale Diamonds - 07 Behmer0-2-1166N/A0-0-0 6.672.67-4-31215
A6[AZ] Scottsdale Diamonds - 08 Kobasew0-3-00N/A0-0-0 111-10-7.6760
A7[AZ] Team Hustle - Arizona0-3-00N/A0-0-0 15.672.67-13-8115

10U is playing at Rose Mofford

With an uneven number of teams Punishers 10U will be playing 4 pool games so that all others will be able to play 3 pool game.  Punishers 10U will drop a game of their choice to determine seeding only. Once a game is dropped the bracket seeding rules are then applied. Pool Games will be 1 hour & 15 minutes. Teams must be ready to play 15 minutes prior to scheduled game time. All teams must check in upon arrival. Managers must check in with signed team rosters and copy of team insurance policy that need to be turned in 1 hour before game start time and all entry fee's must be paid upon signing up for tourney. All teams must have upon request copies of birth certificates. Good Luck...AZ USSSA Fast Pitch




Pool Standings Sorted on the following:
--------------------------------------------------
1) Winning Percentage - Descending
2) Number Wins - Descending
3) Number Loses - Ascending
4) Tied Teams (vs. each other) Winning Pct - Descending [Not valid if all teams have not played each other]
5) Avg Points Allowed - Ascending
6) Avg Run Differential with a maximum of (8) - Descending
7) USSSA Points - Descending
8) Date Team Entered USSSA Database

Once past a tie breaker do not return to previous