| P O O L | Pool Plc | Team Name | Record | Win Pct | Did Tied Teams Play | Record vs. Tied Teams | Win Pct vs. Tied Teams | Avg Runs Allowed | Avg Runs Scored | Avg Runs Diff | Avg Runs Diff with Max(8) | USSSA Points Prior To Start Date | |||
| P O O L - A | |||||||||||||||
| A | 1 | [OK] Oklahoma Kaos | 2-0-0 | 1000 | N/A | 0-0-0 | 1.5 | 6 | 4.5 | 4.5 | 400 | ||||
| A | 2 | [OK] Oklahoma Hot Sox | 2-0-0 | 1000 | N/A | 0-0-0 | 2 | 6 | 4 | 4 | 250 | ||||
| A | 3 | [OK] Oklahoma Intimidators14 U | 1-1-0 | 500 | N/A | 0-0-0 | 2.5 | 6 | 3.5 | 3 | 80 | ||||
| A | 4 | [OK] Tulsa Hype 02 | 0-2-0 | 0 | N/A | 0-0-0 | 6 | 1.5 | -4.5 | -4.5 | 195 | ||||
| A | 5 | [OK] Oklahoma Wildcats | 0-2-0 | 0 | N/A | 0-0-0 | 9 | 1.5 | -7.5 | -7 | 300 | ||||
| P O O L - B | |||||||||||||||
| B | 1 | [OK] Heat | 2-0-0 | 1000 | N/A | 0-0-0 | 1 | 7 | 6 | 5 | 330 | ||||
| B | 2 | [OK] OK Bedlam | 2-0-0 | 1000 | N/A | 0-0-0 | 3.5 | 5 | 1.5 | 1.5 | 210 | ||||
| B | 3 | [OK] Adrenaline Select | 1-1-0 | 500 | N/A | 0-0-0 | 5 | 5.5 | 0.5 | 0.5 | 415 | ||||
| B | 4 | [OK] Tulsa Eagles 03 | 0-2-0 | 0 | N/A | 0-0-0 | 3.5 | 2 | -1.5 | -1.5 | 205 | ||||
| B | 5 | [OK] Oklahoma Revolution | 0-2-0 | 0 | N/A | 0-0-0 | 10 | 3.5 | -6.5 | -5.5 | 20 | ||||
| P O O L - C | |||||||||||||||
| C | 1 | [AR] Crush 03 | 0-0-0 | 0 | N/A | 0-0-0 | 0 | 0 | 0 | 0 | 690 | ||||
| C | 2 | [AR] NWA Legends 03 | 0-0-0 | 0 | N/A | 0-0-0 | 0 | 0 | 0 | 0 | 340 | ||||
| C | 3 | [OK] Glory-Adkins 03 titanium | 0-0-0 | 0 | N/A | 0-0-0 | 0 | 0 | 0 | 0 | 325 | ||||
| C | 4 | [OK] Stix 03 | 0-0-0 | 0 | N/A | 0-0-0 | 0 | 0 | 0 | 0 | 295 | ||||
| Pool Standings Sorted on the following: -------------------------------------------------- 1) Winning Percentage - Descending 2) Number Wins - Descending 3) Number Loses - Ascending 4) Tied Teams (vs. each other) Winning Pct - Descending [Not valid if all teams have not played each other] 5) Avg Points Allowed - Ascending 6) Avg Run Differential with a maximum of (8) - Descending 7) USSSA Points - Descending 8) Date Team Entered USSSA Database Once past a tie breaker do not return to previous |