| P O O L | Pool Plc | Team Name | Record | Win Pct | Did Tied Teams Play | Record vs. Tied Teams | Win Pct vs. Tied Teams | Avg Runs Allowed | Avg Runs Scored | Avg Runs Diff | Avg Runs Diff with Max(8) | USSSA Points Prior To Start Date | |||
| P O O L - A | |||||||||||||||
| A | 1 | [IA] Renegades Silver 12U | 2-0-0 | 1000 | N/A | 0-0-0 | 4 | 8 | 4 | 4 | 350 | ||||
| A | 2 | [IA] Attack | 1-1-0 | 500 | N/A | 0-0-0 | 6 | 3.5 | -2.5 | -2.5 | 405 | ||||
| A | 3 | [IA] Firestorm | 0-1-1 | 250 | N/A | 0-0-0 | 4.5 | 3.5 | -1 | -1 | 1290 | ||||
| A | 4 | [IA] BAKER SOFTBALL | 0-1-1 | 250 | N/A | 0-0-0 | 5.5 | 5 | -0.5 | -0.5 | 615 | ||||
| P O O L - B | |||||||||||||||
| B | 1 | [IA] SEP Rams 12U White | 2-0-0 | 1000 | N/A | 0-0-0 | 4.5 | 8.5 | 4 | 4 | 840 | ||||
| B | 2 | [IA] Husky Dogs | 1-1-0 | 500 | N/A | 0-0-0 | 4 | 5 | 1 | 1 | 490 | ||||
| B | 3 | [IA] MSC Cremators 12U Black | 0-2-0 | 0 | N/A | 0-0-0 | 11 | 6 | -5 | -5 | 800 | ||||
| P O O L - C | |||||||||||||||
| C | 1 | [IA] THE ROAR | 1-1-0 | 500 | YES | 1-1-0 | 500 | 2 | 4 | 2 | 2 | 175 | |||
| C | 2 | [IA] Future Lady Knights - White | 1-1-0 | 500 | YES | 1-1-0 | 500 | 3 | 3 | 0 | 0 | 585 | |||
| C | 3 | [IA] Prairie Heat | 1-1-0 | 500 | YES | 1-1-0 | 500 | 3.5 | 1.5 | -2 | -2 | 510 | |||
| P O O L - D | |||||||||||||||
| D | 1 | [IA] SDM JT's Red 12U | 2-0-0 | 1000 | N/A | 0-0-0 | 6.5 | 7.5 | 1 | 1 | 635 | ||||
| D | 2 | [IA] CENTRAL IOWA STEALTH | 1-1-0 | 500 | N/A | 0-0-0 | 6 | 8.5 | 2.5 | 2.5 | 610 | ||||
| D | 3 | [IA] Ankeny Xtreme 12U Jamieson | 0-2-0 | 0 | N/A | 0-0-0 | 8.5 | 5 | -3.5 | -3.5 | 810 | ||||
| Pool Standings Sorted on the following: -------------------------------------------------- 1) Winning Percentage - Descending 2) Number Wins - Descending 3) Number Loses - Ascending 4) Tied Teams (vs. each other) Winning Pct - Descending [Not valid if all teams have not played each other] 5) Avg Points Allowed - Ascending 6) Avg Run Differential with a maximum of (8) - Descending 7) USSSA Points - Descending 8) Date Team Entered USSSA Database Once past a tie breaker do not return to previous |