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| STORM ACADEMY FASTPITCH | ||||
| Sun 12:30PM CYA8 (7 | STORM ACADEMY FASTPITCH (11-10) | |||
| LONG ISLAND HEAT - 14U | ||||
| Sun 8:00AM CYA8 (1 | LONG ISLAND HEAT - 14U (2-1) | |||
| LONG ISLAND BANDITS- DAVID | ||||
| Sun 3:30PM CYA8 (11 | STORM ACADEMY FASTPITCH (6-1) | |||
| LONG ISLAND REBELS 16U | ||||
| Sun 8:00AM CYA9 (2 | LONG ISLAND REBELS 16U (5-4) | |||
| CHIEFS FASTPITCH BLACK | ||||
| Sun 12:30PM CYA9 (8 | LONG ISLAND REBELS 16U (5-4) | |||
| LI CRUSH 2002 | ||||
| Sun 9:30AM CYA8 (3 | LI CRUSH 2002 (10-2) | |||
| LI EXPRESS 16U | ||||
| Sun 5:00PM CYA9 (13 | STORM ACADEMY FASTPITCH (10-2) | |||
| LONG ISLAND CHARGERS | ||||
| Sun 9:30AM CYA9 (4 | LONG ISLAND CHARGERS (9-1) | |||
| L.I. BANDITS 16U FLAREAU | ||||
| Sun 2:00PM CYA8 (9 | LONG ISLAND CHARGERS (6-5) | |||
| LI HURRICANES 16U FORCE | ||||
| Sun 11:00AM CYA8 (5 | LI HURRICANES 16U FORCE (9-1) | |||
| NEW YORK NATIONALS FAST PITCH | ||||
| Sun 3:30PM CYA9 (12 | LONG ISLAND CHARGERS (9-7) | |||
| LONG ISLAND THUNDER 2000 | ||||
| Sun 11:00AM CYA9 (6 | LONG ISLAND THUNDER 2000 (6-2) | |||
| NY CYCLONES | ||||
| Sun 2:00PM CYA9 (10 | LONG ISLAND THUNDER 2000 (7-2) | |||
| CHIEFS FASTPITCH '01 | ||||
| -Time Limits- During seeding round ONLY 1 HOUR AND 15 MINS...1 HOUR AND 20 MINS DROP DEAD AND NO REVERT. PLAYOFF ROUND no new inning may begin after 1 hour and 20 minutes (inning will finish) The umpire will keep the official time. There is no time limit in the finals. MUST BE READY TO PLAY 30 MINUTES BEFORE GAME TIME!!! TO-Game Play- During the seeding round teams will flip for home/away. During the playoff round the higher seed will have choice as to home or away. After the first inning there are no warm up balls on the field. Pitchers may throw a max of 3 warm-up pitches this will be enforced. Home team will have official book. Official lineup cards must be exchanged with first and last names and jersey number to both umpire and opponent. Lineups will be USSSA book rule. ex. 2 additional players. Lineup may have no more than 11 batters and a dp/flex player. -Mercy Rules- 12 runs after 3 innings 10 runs after 4 innings 8 runs after 5 innings. -Seeding- Teams will be seeded out by wins. -Tie Breakers- 1. Head to Head 2. Runs Against 3. Runs Scored 4. Coin flip -Check In- Coaches must check in prior to their first game of the day. You will check in with with a staff member at your field. When you check in please have proof of insurance copy of your teams USSSA roster with parents signature copies of all of your players birth certificates. -Tee Shirts will be on sale...AFTER TOURNEY TO FIND RESULTS GO TO THE ISLAND FASTPITCH FACEBOOK PAGE THE USSSA EMAIL OR USSSA.COM. Good luck to all the teams! |